Darken, R.P., & Sibert, J.L. (1996). Wayfinding Strategies and Behaviors in Large Virtual Worlds. To appear in the proceedings of ACM SIGCHI 96.

Wayfinding Strategies and Behaviors
in Large Virtual Worlds

Rudolph P. Darken
Naval Research Laboratory
Washington, D.C. 20375
+1-202-767-2236 darken@enews.nrl.navy.mil

John L. Sibert
Department of Electrical Engineering and Computer Science
The George Washington University
Washington, D.C. 20052
sibert@seas.gwu.edu

ABSTRACT

People have severe problems wayfinding in large virtual worlds. However, current implementations of virtual worlds provide little support for effective wayfinding. We assert that knowledge about human wayfinding in the physical world can be applied to construct aids for wayfinding in virtual worlds. An experiment was conducted to determine whether people use physical world wayfinding strategies in large virtual worlds. The study measures subject performance on a complex searching task in a number of virtual worlds with differing environmental cues. The results show that subjects in the treatment without any additional cues were often disoriented and had extreme difficulty completing the task. In general, subjects' wayfinding strategies and behaviors were strongly influenced by the environmental cues in ways suggested by the underlying design principles.

KEYWORDS

Virtual worlds, wayfinding, navigation, environmental design, spatial orientation, cognitive maps

CONTENTS


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Last Change: March 20, 1996
darken@enews.nrl.navy.mil