Accepted for publication by the International Journal of Human-Computer Interaction, 10/95

Navigating Large Virtual Spaces

Rudolph P. Darken
Naval Research Laboratory
Washington, D.C. 20375
+1-202-767-2236
darken@enews.nrl.navy.mil

John L. Sibert
Department of Electrical Engineering and Computer Science
The George Washington University
Washington, D.C. 20052
sibert@seas.gwu.edu

ABSTRACT

As important as navigation is to human performance in virtual worlds, it is an often overlooked problem in the design process. This paper reports an experiment intended to show that real-world wayfinding and environmental design principles are effective in designing virtual worlds that support skilled wayfinding behavior. The study measures subject performance on a complex searching task in a number of virtual worlds with differing environmental cues. The worlds are augmented with either a radial grid, a map, or both a grid and a map. The control condition provided no additional navigational cues. The results showed that navigational performance was superior under both map treatments as compared to the control and grid conditions. The grid was, however, shown to provide superior directional information as compared to the other conditions. The control condition provided the worst performance, with subjects often becoming disoriented and experiencing extreme difficulty completing the tasks.

CONTENTS


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Last Change: March 20, 1996
darken@enews.nrl.navy.mil