Darken, R.P., (1996) Wayfinding in Large-Scale Virtual Worlds. The George Washington University, Department of Electrical Engineering and Computer Science; Doctoral Dissertation.

Wayfinding in Large-Scale Virtual Worlds

Rudolph P. Darken
+1-202-767-2236
darken@enews.nrl.navy.mil


B.S. August 1990, The University of Illinois at Chicago, Chicago, Illinois
M.S. May 1993, The George Washington University, Washington, D.C.

A Dissertation submitted to
The Faculty of

The School of Engineering and Applied Science
of The George Washington University in partial satisfaction of the
requirements for the degree of
Doctor of Science

January 31, 1996

Dissertation directed by

Dr. John L. Sibert
Associate Professor of Engineering and Applied Science
The George Washington University

Copyright by Rudolph P. Darken 1995
All Rights Reserved


Examining Committee

Dr. John L. Sibert (Advocate)
Dr. James K. Hahn
Dr. C. Dianne Martin
Dr. John Allen
Dr. Terry Allard

ABSTRACT

As important as navigation is to human performance in virtual worlds, it is an often overlooked problem in the design process. This dissertation reports an experiment intended to show that real-world wayfinding and environmental design principles are effective in designing virtual worlds which support skilled wayfinding behavior. The design principles are adapted from both the cognitive psychology literature and urban and architectural design methodologies. There are two categories of design principles; those that guide the organizational structure of the environment, and those that guide the use and presentation of maps.

The study measures subject performance on a complex searching task in a number of virtual worlds with differing environmental cues. The environments are extremely large and consist of open sea, land, and ships which are used as targets for search tasks. The worlds are augmented with either a radial grid, a map, both, or neither. For each trial, the subject's viewpoint position and orientation was sampled approximately once per second. A verbal protocol with accompanying video was used to elicit information about the search strategies employed. A map drawing exercise followed each trial in order to gain insight to the subject's spatial knowledge (i.e. cognitive map) of the environment.

The results show that subjects in the treatment without any additional cues were often disoriented and had extreme difficulty completing the task. The grid was shown to provide superior directional information but both treatments using the map were superior overall due to the geocentric perspective provided. Behaviors associated with each treatment indicate that the cues had a strong effect on both search performance and search strategy. The results suggest that users of large-scale virtual worlds require structure in order to effectively navigate. Augmentations such as direction indicators, maps, and path restriction can all greatly improve both wayfinding performance and overall user satisfaction.

CONTENTS


Download a compressed PostScript file of Chapters 1-5.
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Download a compressed PostScript file of Chapters 6-10.
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This archive does not contain the appendices.

Last Change: March 20, 1996
darken@enews.nrl.navy.mil