School of Engineering and Applied Science
Department of Computer Science
CSci 53 -- Introduction to Software Development
http://www.seas.gwu.edu/~csci53/spring04
Alice Armstrong

Lab Exercise #10
Thursday, April 8, 2004

Write and test a class the represents a checker board as a two dimensional array. The class should in clude a constructor which initializes the board to the starting state of the game, a method that allows the user to change the contents of a certain cell (red to black, black to red, red to empty, black to empty), and a toString method.

This class does not have to include methods about the rules of the game, it should just represent the board itself.

(end of lab)